Templars are Rangers mixed with Psionic, they can use psionic powers, but also do a ton of damage up close with their blades. Reapers work a lot like souped-up Sharpshooters, with the ability to shoot with their superior snipers after moving, and an advanced form of concealment. These are really cool to use and add variety from the stereotypical Grenadier, Psionic, Sharpshooter, Specialist, and Ranger classes that were much needed in the aging game. You grow to like these baddies… before you blow up their strongholds and bid them adieu.Īlso new with War of the Chosen are the three classes that you’ll be able to recruit from their respective factions: Reapers, Templars, and Skirmishers. I’m reminded of the rival system in Shadow of War. On a thematic level, the Chosen also add a lot of depth to the game. So, if you were wondering whether the three new Chosen bosses were weak-sauce, believe me, they’re not. Like the UFO attack missions, but on crack. By the way, those missions are insanely tough. Not only that, but they’ll eventually get enough knowledge to straight up attack the Avenger. While you might get a hang of how you face them and maybe will be able to eventually dispatch them whenever they interfere, there’s always two others that are just growing stronger with time. These assholes will constantly intervene in missions you have within their regions, and they’re no joke. War of the Chosen dials it up even more with the Chosen. You’re juggling a lot, from a timer that means complete game over, to soldiers straight up permanently dying on the battlefield. If you didn’t know, XCOM 2 is a crazy hard game. War of the Chosen brings in new enemies, new bosses, factions to befriend, three new soldier classes, negative traits to develop, new facilities, propaganda posters, and the ability for soldiers to bond with each other. We don’t need to talk about the other packs. Alien Hunters brought on the Rulers that made you scream in frustration whenever they appeared, as well as awesome weapons and armor. Shen’s Last Gift brought us the SPARK units, which personally allowed me to do some cool Full Metal Alchemist style scenarios for fallen soldiers. ![]() ![]() With War of the Chosen, though, there’s a new dosage of life injected right into the game. Here are a few more that have recently been released and are proving popular for players.XCOM 2 has had its fair share of hefty DLC… as well as its total and complete flops. With the collaboration of more popular modders becoming more frequent lately, larger and bolder projects have been released with some absolutely solid content making them arguably the best Xcom2 mods to have come out to date. Updated August 15, 2021, by Matthew Mckeown: Firaxis’s classic turn-based strategy game has been given a new life with all the various unique and interesting mods the community has created for it over the years. Here is a collection of some of the most essential mods to make any further War of the Chosen playthroughs feel fresh and new. Some are basic UI tweaks or simple gameplay adjustments others are major overhauls that could be considered spin-offs all on their own. ![]() Gamers have expanded even further on the game through mods over the years. The base XCOM games are a blast, full of deep tactical gameplay and a decent amount of customization. RELATED: The Classes in XCOM: Enemy Within & XCOM 2: WOTC, Ranked They also released a spinoff, XCOM: Chimera Squad, last year. Not content to just release a good sequel, Firaxis stepped up to the plate and hit another home run with the massive War of the Chosen expansion, which has been regarded as, essentially, XCOM 2.5. XCOM 2, upon its initial release, was met with high praise and was regarded as a step up from its predecessor, a successful reboot of a long-dormant franchise.
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